Three Parts Dead read-along part 1

Three Parts DeadApologies to fellow read-along bloggers! I’m a bit late with the first post after having to work on an unexpectedly long assignment for the course I’m doing. But hey, I managed to finish this post before going to sleep, so I call that a win 😀

For those who don’t know what the hell I’m talking about, this is my first post for the read-along of Three Parts Dead (Craft Sequence #1) by Max Gladstone. Like my previous urban fantasy read-alongs (the Gentleman Bastard series by Scott Lynch and The Inheritance Cycle by N.K. Jemisin), this one looks like it’s going to be a great read with fascinating, quirky worldbuilding and complex characters.

If you’d like to follow the read-along or participate, you’ll find the schedule here. Part one only covers the first 100 words or so (the Prologue to the end of Chapter 8 [Edit: that should be the end of Chapter 7]), so you can catch up easily. However, this post will contain spoilers for those chapters; you’ve been warned!

Our host for this part is Lynn from Lynn’s Book Blog, and I’m going to tackle her questions without further ado:

[Edit: So I stupidly misread the schedule and read all the way to the end of Chapter 8 when I should have stopped at Chapter 7. As a result, this post also includes comments about Chapter 8. Apologies if I’ve spoilt anything for you!]

1. Max Gladstone isn’t holding any hands here, we’re dropped straight into the world (which is a bit ironic given the start – but I’ll get to that) and expected to pick up and run with it.  Are you enjoying the style and, more to the point,  what ‘reveals’ have been the most surprising for you so far?

This kind of style might mean I have to work a bit harder as a reader, but I like it. Getting all the necessary worldbuilidng in a nice, clear infodump can be great when that infodump happens to be an awesome story in itself, but most of the time it’s more like pausing to read a Wikipedia article. So yeah, I like the way Gladstone is building his world as the story develops. I also find it very intriguing – the world is unfolding much like the mystery in the plot, and I can’t wait to see what comes next.

Surprises? Quite a few!

  • technician monks (interesting combo of engineering and religion)
  • Vampires. Nothing new, obviously, but I didn’t expect to encounter them here. I admit I was a wee bit annoyed when I realised there were vampires, since they’ve become such a cliché, but so far Gladstone has proven himself with great worldbuilding, so I trust him.
  • A yellow smiley face on a coffee mug. Yeah, ok, I don’t know what to do about this one. It really throws me off
  • Smoking as an act of spiritual devotion to a fire god. Which actually makes a lot of sense. I also loved the contrast in the first scene of Abelard doing all his holy monk duties and then lighting a cigarette.
  • Tara’s skills in forensic pathology – very impressive!
  • Abelard being unable to understand the concept of a newspaper. This really says a lot about Alt Coulumb and how it relates to the rest of the world. Some excellent worldbuilding there.
  • Cat being Justice and using her power to awesome effect at the end of chapter eight. Not only does it lend an interesting dynamic to her character (who I’d sort of dismissed as a useful but hopeless junkie), it also makes the Justice more of a grey area (after I’d mostly dismissed them as being authoritarian and therefore probably evil).

2. At the start of the book Tara graduates and is cast out of school (literally from a great height) simultaneously – any ideas about why that might be?

Well, her successful attempt to examine Cabot’s body shows that she’s got a strong sense of curiosity and is not afraid to take initiative. That’s also demonstrated by the way she seems to have left home to study at the Hidden Schools, despite the fact that the people around her were a lot more parochial. So my first guess is that she studied and/or experimented with something that the Schools did not approve of. Presumably she was successful, or Ms Kevarian would not have hired her. However, there’s clearly something very dodgy or at least unethical about what Tara did, based on the circumstances of her graduation and the firm’s reluctance to hire her without a probation period.

It might have something to do with controlling other people. She’s skilled at bringing people back from the dead. Then there’s a moment when she considers taking control of the bouncer, but decides not to when she thinks back on her graduation. Soon after, she’s quick to figure out that someone is controlling Raz. Skills like that would be both highly desirable and extremely controversial.

3. I’m always interested in the magical systems and how they work and the one here seems to almost be a ‘payback’ type of affair.  What are your thoughts about the magical system so far, we do have a dead deity after all, not to mention it appears that regular everyday people can access magic as well as deities. Discuss please (if only to enlighten my tiny brain!)

Gah, it’s after midnight and I’m not sure my brain has the power to enlighten anyone else’s! Also, magic systems aren’t my strong point, although this one certainly does intrigue me more than most. It’s very “lawyerish” 🙂 I don’t mean that in a bad way; if anything it makes the whole profession seem really cool in a way that is somehow more realistic than the flashy lawyer tactics you see in legal dramas. Craftswomen and men can negotiate with the fabric of the universe – or at least that’s my understanding. This allows them to do all sorts of mundane legal magic, but also gives them the power to kill and resurrect gods. In fact, it’s a way for humans to become god-like, with gods and humans separated by the level of their skills. I’m fascinated by the possibilities here.

What also intrigued me is that people use soulstuff for currency, and metal coins are the means of passing soulstuff around, but have little value in themselves. So if you made an excessive purchase or bargain, would you literally be selling your soul?

4. We’re only a third in but how are you feeling towards the characters so far. are you developing any favourites already, any sneaky suspicions of any of the characters or are you loving them all?

The only ones I’m suspicious of are Shale the gargoyle and Cardinal Gustave. Otherwise, I like all the characters so far, and I particularly like the fact that none of them feel like cliches. Abelard seemed to be a typically naïve young monk, until he grinned at the prospect of trawling through vampire bars in the Pleasure Quarter and hooked Tara up with Cat (how on earth do they know each other?). And as I mentioned in the first answer, I’m curious about Cat now that I know she’s also a Justice.

I like the way Tara seems to have risen above the circumstances of her birth, sometimes literally, like when Ms Kevarian is flying them over farms and village and Tara is thinking about how the people down there never saw much beyond their little homes. I think it’s also telling that after she falls from the Hidden Schools, she goes back to her backwater home, making her fall both literal and figurative. And then she is almost chased out with torches and pitchforks… She doesn’t seem to have too much to worry about though; she seems extremely competent and professional; I wish I was that skilled.

She reminds me a bit of Shara from City of Stairs by Robert Jackson Bennett – like Shara, Tara’s skill lies in her ability to think and study, and that makes her powerful and dangerous, rather than any physical prowess or traditional martial art. In fact, Shara might have been inspired by Tara.

And now let me get some sleep while I still can. I’ll go blog hopping and round up the links tomorrow. Or rather, later tomorrow 🙂

Blog Hop! Go see what everyone else had to say:

Heather – The Bastard Title
Susan  – Dab of Darkness

 

City of Stairs by Robert Jackson Bennett

City of StairsTitle: City of Stairs
Author: Robert Jackson Bennett
Published: 9 September 2014
Publisher: Broadway Books
Source: eARC from the publisher via NetGalley
Genre: fantasy, urban fantasy
Rating: 9/10

There’s been a great deal of hype around this novel, and it didn’t disappoint. It’s quite possibly my favourite 2014 publication, competing only with The Girls at the Kingfisher Club by Genevieve Valentine (a totally different kind of story that shouldn’t otherwise be compared with this one).

The story begins with a relatively simple mystery – in the city of Bulikov a well-known Saypuri historian named Efrem Pangyui is found beaten to death. It’s a shocking but unsurprising crime. Bulikov and the rest of the Continent are occupied by Saypur, and a great deal of their history has been censored and suppressed. Dr Pangyui was hated for being given permission to research all that history by the Saypuri government.

When Special Agent Shara Komayd hears about the death, she immediately travels to Bulikov to take charge of the situation before anyone else can. Shara trained Pangyui for his time in Bulikov, she studied the same history at university, and as a member of the most powerful family in Saypur, she has the authority necessary to solve this crime. Accompanying her is her ‘secretary’/bodyguard Sigrud, a Dreyling (a huge, heavily muscled Viking type who specialises in killing people. Very, very violently.)

To understand the significance of this part of the plot, you need to understand the political and mythological worldbuilding that makes this such an amazing book. Saypur and the Continent have a difficult history resulting in a very tense, tangled present-day relationship. For centuries, the Continent thrived on the power of its Divinities – very real, tangible beings whose miraculous abilities defined and maintained people’s lives on the Continent. The Divinities bent the laws of physics to make the Continent into whatever they wanted it to be, while magic and magical artefacts known as miracles were a part of everyday life for the people.

With the power and protection of the Divine, the Continent was able to colonise Saypur. Saypur was thus enslaved until a hero known as the Kaj found a way to kill the Divinities. His army was small and pathetic, but without the Divinities and all they had built, the Continent was crippled. The colonised quickly became the colonisers, and that oppressive dynamic defines the present-day relationships between the two regions. In addition, the loss of the Divinities reduced the Continent to a primitive society, having always relied on the magic of the gods instead of making their own medical and technological advancements. Saypur enjoyed technological superiority and remained content to keep it that way, while scoffing at the poverty and backwardness of the Continent.

In order to force the Continent to submit to a mundane way of life stripped of Divine influence, Saypur imposed the Worldly Regulations, making it illegal not only for anyone to worship the gods, but to acknowledge that they ever existed. Trying to erase history seems to have kept the peace while nourishing a deep-seated hatred for Saypur, especially in Bulikov. Once the magnificent Holy City, it is now a dirty ruin and home to a sect known as the Restorationists, who want to stay true to tradition and reclaim the Continent’s cultural identities even though the gods that made that way of life possible are long gone. So when Pangyui pitched up with permission to study the Divinities, he posed an appalling insult to a society of people who were already poor and oppressed.

This is just the very basics of the worldbuilding – the novel is packed with it, and even toward the end you continue to learn more. Every chapter begins with an excerpt from a historical document, and the investigation itself requires a lot of information about the Divinities, their miraculous artefacts, and their roles on the Continent. It might seem intimidating but as someone who loves mythology, I found every bit of it fascinating. When worldbuilding focuses heavily on politics or complex technology I can get a bit lost, but Bennett’s mythology combines politics, culture and (magical) technology in fantastical narratives that makes all those details as riveting as the most action-packed bits of plot (and there’s plenty of that too).

Equally impressive is the way the worldbuilding just keeps… building. We not just getting random bits of information, or even just information to set the scene, but information that adds depth to the world, the plot and the characters.

For example, the structure of Bulikov itself functions as a powerful image for the way the Worldly Regulations have affected society. The god Taalhavras built a large part of the city, but when the Kaj killed him everything he’d built disappeared immediately, an event known as the Blink. This had the effect of pinching and crumpling the city leaving it with spaces and features that no longer make any sense, including countless staircases leading nowhere (hence, City of Stairs).

In interpersonal terms, this tension arises in the anxious way some Continentals speak to Saypuris, afraid to make any reference to the gods in case they get punished for it. But all this denial of history only serves to emphasise how much it has shaped the present, and this is continually developed in the worldbuilding. For example, a story about the Divinity Kolkan explains why the Continent has such conservative attitudes towards women and sexuality. This, in turn helps us understand Shara’s former lover Vohannes, an aristocrat from the Continent. They fell in love at a university in Saypur, but Vo turned out to be gay (Shara suspects he liked her boyish figure). Homosexuality is banned on the Continent, and this informs Vo’s attitudes towards the gods and his society, which in turn has bearing on the plot.

Shara’s character is perfect for her role because she’s one of very few people in the world who know so much history. In fact, she knows so much about things that people aren’t supposed to know about that she’s not allowed to go home because of how extensively she’ll be questioned. One of the most devastating secrets she holds is the possibility that some of the Divinities are still alive.

What I really, really love about her character, is that all this knowledge makes her a force to be reckoned with. Perhaps the best way to explain this is to compare her to Sigrud. Shara seems unimpressive – small, skinny, bespectacled, always drinking tea. Sigrud is brilliant as the badass of typical badasses – huge, muscular, terrifying. He’s violent, ridiculously hard to kill, but also highly skilled in the stealthier aspects of their work. He’s got some truly awesome action scenes in the book, some of the most entertaining I’ve ever read.

However, there’s a point where Sigrud says that “Shara Komayd is as much a weapon as he is”, and this made me think about her a bit more carefully. What Sigrud says is true, not because she can fight but because she studied obscure subjects. She knows forbidden histories, and she can perform miracles (ie. cast spells) that aren’t supposed to work anymore. In this story, that counts for a lot. Shara Komayd is a badass because she’s a geeky academic. And is that not the perfect heroine for dedicated sff fans?

So we’ve got these incredible characters, fascinating worldbuilding, an intriguing mystery, and lots of action. It also has some very interesting ideas on the nature of gods, religion, and the relationship between humans and the divine. It’s the perfect fantasy book really – highly entertaining, inventive, thought-provoking. Seriously, don’t miss out on this one.

GUEST POST Not My Country: 5 Things I Learned About Worldbuilding from Traveling Abroad by Kameron Hurley

If you’re at all interested in serious, progressive sff, then you will probably have heard a lot about The Mirror Empire by Kameron Hurley lately; it’s the kind of convention-defying, mind-opening fantasy that all fans should be reading. Kameron won double Hugos this year, and I don’t doubt that The Mirror Empire will get her nominated for several awards again next year. She’s currently on one of her incredibly prolific blog tours following the launch of her novel from Angry Robot, and has been kind enough to make another stop at Violin in a Void. Welcome back Kameron!

____________________

The Mirror Empire

The best writing advice I ever got was to read outside the science fiction and fantasy genre and travel. There’s nothing like getting out of your everyday surroundings and plopping yourself into someplace difference to see just how much cultural baggage you’re carrying around. Here are the top five things I learned about how to build better fantastic worlds – simply by traveling around more in this one.

    • Knowing a thing and experiencing a thing are different, and you’ll have a whole new view of the world when you experience all those things you think you know. There were all sorts of things I knew, intellectually, about race and poverty and sexism and my place in the world. But getting out into the world and seeing those things in action changed the way I felt about them. It’s all very well to say one understands poverty and chronic illness, too, but until I had experience with those things in my personal life, they were still just concepts, like watching something that happened to someone else on TV. Traveling gave me a chance to see and experience different ways of living. Some good, some bad, all very different from mine. When it comes to building fictional worlds, it’s easier to build believable ones when you’ve had some inkling of wider experience beyond what’s in a book.

 

    • People are much better than we think. Our obsession with the evil of the world, with mass murder and serial killers and genocide, often gives a lopsided view of the world. If all we see presented are people being awful to each other, we’ll start to think that’s all people ever are. But the reality is that even the places that I went where not everyone was fabulous, the majority of people still were. Often in the most surprising places. Your world may be the grimmest of the grimmest darkiest dark, but without a ray of hope, without kindness, without a measure of good, none of us would survive very long. I discovered that adding hope and humor to my stories went a long way to making them more livable, and, frankly, more realistic.

 

    • Caution is fine, but saying “yes” will lead to far more opportunities. I got a lot of well-meaning folks cautioning me a lot when I did most of my traveling, alone, in my 20’s. Everyone sees a young woman traveling alone, and the only time we ever see that portrayed in the media is usually when some young woman goes missing. These things happen, yes, and it’s a real concern. But the truth is that these sorts of stories and cautions also work to hold women back from fully experiencing life in a way that men are not. I recognized early that traveling would come with risk, but so would sitting still. This experience, being a young woman traveling alone, led me to ask how dangerous the world was – or was perceived to be – for folks in my fantastic worlds, too. It turns out that building an escapist and fantastic world, for me, could be doing something as revolutionary as building a world where it was possible for a young woman to travel alone unquestioned. Madness!

 

    • Language is awesome, and you should learn to speak as many of them as you can. I spent some time traveling through Switzerland, taking a train ride across this country where one minute everyone is speaking French, and the next… German. In Durban, South Africa, I could hear three or four different languages and six different accents every single day, easily. Growing up in northwestern U.S., I led a pretty insulated life. The only other language I ever heard until my teens was French, and only because my grandmother and aunts spoke it. Once I had to start navigating the world outside my little slice of it, I wished I’d learned more of it, and two or three more languages besides. Language is rich, fun, complex – and adding this to your worldbuilding, instead of relying on a “common tongue” or monolithic language or magic translator, can add an incredible amount of depth to your work.

 

  • We’re all more alike than we are different. I talk a lot about difference in my work, and how we don’t show the full measure of diversity in the world – let alone diversity of the imagination, of what could be – in our fiction. But what interests me most is what stays the same when we change everything else, from what we eat to how we organize ourselves. When we pull everything else away, it turns out we all want to feel loved, to love, to feel that our lives matter. How we express that differs, but what makes us human across time, across cultures, is just as interesting as what makes us uniquely ourselves. And it’s that part of our humanity, our capacity for love, for kindness, for empathy, that I never want to forget in my fiction, either.

 

About the Author
Kameron Hurley is the author of The Mirror Empire, as well as the award-winning God’s War Trilogy, comprising the books God’s WarInfidel, and Rapture. She has won the Hugo Award, Kitschie Award, and Sydney J. Bounds Award for Best Newcomer. Hurley has also been a finalist for the Arthur C. Clarke Award, Nebula Award, the Locus Award, BFS Award, and the BSFA Award for Best Novel. Her short fiction has appeared in Lightspeed MagazineYear’s Best SFEscape PodThe Lowest Heaven, and the upcoming Mammoth Book of SF Stories by Women.